Version: 2023.2
언어: 한국어
public static void GenerateSpriteShape (U2D.SpriteShapeRenderer renderer, U2D.SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);

파라미터

renderer SpriteShapeRenderer to which the generated geometry is fed to.
shapeParams Input parameters for the SpriteShape tessellator.
points A list of control points that describes the shape.
metaData Additional data about the shape's control point. This is useful during tessellation of the shape.
sprites The list of Sprites that could be used for the edges.
corners The list of Sprites that could be used for the corners.
angleRange A parameter that determins how to tessellate each of the edge.

설명

Generate a mesh based on input parameters.