Version: 2023.2
언어: 한국어
public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<SpherecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

파라미터

commands A NaviveArray of SpherecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a job.
dependsOn A jobHandle of the job that must be completed before performing the sphere casts.
maxHits The maximum number of Colliders the SphereCast can hit.

반환

JobHandle Returns a JobHandle of the job that will perform the sphere casts.

설명

Schedules a batch of sphere casts to perform in a job.


public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<SpherecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

파라미터

commands A NaviveArray of SpherecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a job.
dependsOn A jobHandle of the job that must be completed before performing the sphere casts.

반환

JobHandle Returns a JobHandle of the job that will perform the sphere casts.

설명

Schedules a batch of sphere casts to perform in a job.

By default maxHits in this variant is set to 1.