Version: 2023.2
언어: 한국어

설명

Additional texture coordinate.

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the TEXCOORD3 semantic in HLSL. This UV channel is also commonly called "UV3". It corresponds to Mesh.uv4.

Additional resources: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.