Version: 2023.2
언어: 한국어

설명

Primary texture coordinate (UV).

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the TEXCOORD0 semantic in HLSL. This UV channel is also commonly called "UV0". It corresponds to Mesh.uv.

Additional resources: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.