Version: 2023.2
언어: 한국어
public void Initialize (Rendering.RenderPipelineGlobalSettings source);

파라미터

source RenderPipelineGlobalSettings that Unity will copy values from. Optional.

설명

Editor-only function that initializes the RenderPipelineGlobalSettings.

If you provide another RenderPipelineGlobalSettings in source, Unity will use its values to initialize these RenderPipelineGlobalSettings.


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