Version: 2023.2
언어: 한국어
protected static void EndFrameRendering (Rendering.ScriptableRenderContext context, Camera[] cameras);

설명

Calls the RenderPipelineManager.endFrameRendering delegate.

This method is replaced by RenderPipeline.EndContextRendering. It is supported and documented for backwards compatibility only.

If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.

Using [RenderPipelineManager.endFrameRendering]] causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate instead.

Additional resources: RenderPipelineManager.endFrameRendering, RenderPipeline.BeginFrameRendering, RenderPipelineManager.beginFrameRendering, Unity Manual: Scriptable Render Pipeline