Version: 2023.2
언어: 한국어
public void DrawRenderer (Renderer renderer, Material material, int submeshIndex= 0, int shaderPass= -1);

파라미터

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

설명

Add a "draw renderer" command.

Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.

Additional resources: DrawMesh.