Version: 2023.2
언어: 한국어
public int RenderProbe (RenderTexture targetTexture= null);

파라미터

targetTexture Target RenderTexture in which rendering should be done. Specifying null will update the probe's default texture.

반환

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

Additional resources: IsFinishedRendering Additional resources: timeSlicingMode

설명

Refreshes the probe's cubemap.