Version: 2023.2
언어: 한국어
public void BakeTrailsMesh (Mesh mesh, ParticleSystemBakeMeshOptions options);
public void BakeTrailsMesh (Mesh mesh, Camera camera, ParticleSystemBakeMeshOptions options);
Obsolete public void BakeTrailsMesh (Mesh mesh, bool useTransform);
Obsolete public void BakeTrailsMesh (Mesh mesh, Camera camera, bool useTransform);

파라미터

mesh A static Mesh to receive the snapshot of the particle trails.
camera The Camera used to determine which way camera-space trails face.
options Specifies whether to include the rotation and scale of the Transform in the baked Mesh.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

설명

Creates a snapshot of ParticleSystem Trails and stores them in a mesh.