Version: 2023.2
언어: 한국어
public void BakeMesh (Mesh mesh, ParticleSystemBakeMeshOptions options);
public void BakeMesh (Mesh mesh, Camera camera, ParticleSystemBakeMeshOptions options);
Obsolete public void BakeMesh (Mesh mesh, bool useTransform);
Obsolete public void BakeMesh (Mesh mesh, Camera camera, bool useTransform);

파라미터

mesh A static Mesh to receive the snapshot of the particles.
camera The Camera used to determine which way camera-space particles face.
options Specifies whether to include the rotation and scale of the Transform in the baked Mesh.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

설명

Creates a snapshot of ParticleSystemRenderer and stores it in a mesh.