Version: 2023.1
언어: 한국어
public void SetMesh (int nameID, Mesh m);
public void SetMesh (string name, Mesh m);

파라미터

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
m The new Mesh value.

설명

Sets the value of a named Mesh property.

Automatically changes overridden state for this property to true.