Version: 2023.1
언어: 한국어
public static void TakeTempSnapshot (Action<string,bool> finishCallback, Unity.Profiling.Memory.CaptureFlags captureFlags);

파라미터

finishCallback Event that is fired once the memory snapshot has finished the process of capturing data.
captureFlags Flag mask defining the content of the memory snapshot.

설명

Triggers a memory snapshot capture to the Application.temporaryCachePath folder.

Internally MemoryProfiler.TakeSnapshot is called with the destination path set to the "<Application.temporaryCachePath>/<projectName>.snap".