Version: 2023.1
언어: 한국어

ShaderUtil.CreateComputeShaderAsset

매뉴얼로 전환
public static ComputeShader CreateComputeShaderAsset (AssetImporters.AssetImportContext context, string source);

파라미터

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

설명

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.