Version: 2023.1
언어: 한국어
public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of vectors to set.

설명

Sets a vector array uniform.

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.) call the Shader.SetGlobalVectorArray instead.