Version: 2023.1
언어: 한국어

RayTracingShader.SetAccelerationStructure

매뉴얼로 전환
public void SetAccelerationStructure (int nameID, Rendering.RayTracingAccelerationStructure accelerationStructure);
public void SetAccelerationStructure (string name, Rendering.RayTracingAccelerationStructure accelerationStructure);

파라미터

name The name of the RayTracingAccelerationStructure being set.
nameID The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructure The value to set the RayTracingAccelerationStructure to.

설명

Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.

The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).