Version: 2023.1
언어: 한국어
public NativeArray<int> GetLightIndexMap (Unity.Collections.Allocator allocator);

파라미터

allocator The allocator to use.

반환

NativeArray<int> Array of indices that map from VisibleLight indices to internal per-object light list indices.

설명

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.