Version: 2023.1
언어: 한국어
public delegateUnity.Jobs.JobHandle OnPerformCulling (Rendering.BatchRendererGroup rendererGroup, Rendering.BatchCullingContext cullingContext, Rendering.BatchCullingOutput cullingOutput, IntPtr userContext);

파라미터

rendererGroup The BatchRendererGroup to cull.
cullingContext Provides read-only information about the culling request (like visibility culling planes) that the callback can use to determine visible instances.
cullingOutput The target that the callback should write resulting draw commands.
userContext An optional pointer to custom data that you can associate with the BatchRendererGroup.

설명

Culling callback function.

For more information, see BatchRendererGroup.