Version: 2023.1
언어: 한국어

BatchRendererGroup.GetConstantBufferMaxWindowSize

매뉴얼로 전환
public static int GetConstantBufferMaxWindowSize ();

반환

int The maximum window size in bytes.

설명

Defines the maxiumum amount (in bytes) the BatchRendererGroup constant buffer window size is visible from the shader.

The BatchRendererGroup API is different from SystemInfo.maxConstantBufferSize because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.