Version: 2023.1
언어: 한국어
public void Simulate (float t);
public void Simulate (float t, bool withChildren= true);
public void Simulate (float t, bool withChildren= true, bool restart= true);
public void Simulate (float t, bool withChildren= true, bool restart= true, bool fixedTimeStep= true);

파라미터

t Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.
withChildren Fast-forward all child Particle Systems as well.
restart Restart and start from the beginning.
fixedTimeStep Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options.

설명

Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.

See Also: Play, Pause functions.