Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.
You must call Dispose once you have finished using a UnityWebRequest object, regardless of whether the request succeeded or failed.
For safety, it is usually a best practice to employ the using statement to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("https://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }
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