Version: 2023.1
언어: 한국어
public bool HasFloat (string name);
public bool HasFloat (int nameID);

파라미터

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

반환

bool Returns true if MaterialPropertyBlock has this property.

설명

Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use SetFloat.