Version: 2023.1
언어: 한국어

Material.IsPropertyLockedByAncestor

매뉴얼로 전환
public bool IsPropertyLockedByAncestor (string name);
public bool IsPropertyLockedByAncestor (int nameID);

파라미터

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

반환

bool Returns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false.

설명

Checks whether a property is locked by any of ancestor of this material.

If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.

See Also: Material.SetPropertyLock.