Version: 2023.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

DefaultFormat.Shadow

매뉴얼로 전환

설명

Represents the default platform specific shadow format.

To create a RenderTexture that can be used as a shadow map, you also need to set the ShadowSamplingMode using RenderTextureDescriptor.shadowSamplingMode. Unity does this automatically if you call the RenderTexture constructor using the DefaultFormat.Shadow format.