Version: 2023.1
언어: 한국어

Editor.HasFrameBounds()

매뉴얼로 전환

설명

Validates whether custom bounds can be calculated for this Editor.

Use this to validate if Editor.OnGetFrameBounds should be called for this window. The Scene view calls `HasFrameBounds` and `OnGetFrameBounds` when the Frame action is invoked. The Frame action can be called from anywhere, but it is commonly called when you press the F key to frame the selected GameObject.

using UnityEngine;
using UnityEditor;

// This example traverses all bones in the hierarchy and calculates bounds for the entire object public class GameObjectEditorWindow: Editor { private bool HasFrameBounds() { // the result of this function depends on implementation // it will most likely be used to evaluate whether bounds // can exist for the targets of this Editor Window return Selection.objects.Length > 0; }

public Bounds OnGetFrameBounds() { Transform bone = Selection.activeTransform; Bounds bounds = new Bounds(bone.position, new Vector3(0, 0, 0)); foreach (Transform child in bone) bounds.Encapsulate(child.position);

if (bone.parent) bounds.Encapsulate(bone.parent.position);

return bounds; } }