| point | Location you want to find the closest point to. | 
| colliderInstanceID | The ID of the Collider that you find the closest point on. | 
| position | The position of the Collider. | 
| rotation | The rotation of the Collider. | 
| scale | The global scale of the Collider. | 
Create a ClosestPointCommand using Instance ID of the Collider.
| point | Location you want to find the closest point to. | 
| collider | The Collider that you find the closest point on. | 
| position | The position of the Collider. | 
| rotation | The rotation of the Collider. | 
| scale | The global scale of the Collider. | 
Schedule a batch of closest points which are performed in a job.
Can only be invoked from the main thread, since Unity Components are unavailable off the main thread. In the threaded context, use the other constructor that accepts Instance ID instead.