Version: 2023.1
언어: 한국어
public static void GetFrustumPlaneAt (Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points);

파라미터

clipToWorld Clip space to world space matrix.
viewPosition View position in world space.
distance Distance from the view position of the plane.
points Calculated points. (A minimum size of 4 elements is required).

설명

Calculate the points of the frustrum plane facing the viewer at a specific distance.

The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.