Version: 2023.1
언어: 한국어

Animator.GetBoneTransform

매뉴얼로 전환
public Transform GetBoneTransform (HumanBodyBones humanBoneId);

파라미터

humanBoneId The human bone to be queried. See the HumanBodyBones enum for a list of possible values.

반환

Transform Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform.

설명

Retrieves the Transform mapped to a human bone based on its id.

Throws InvalidOperationException when Animator.avatar is null.

Throws InvalidOperationException when Animator.avatar is not a valid avatar.

Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.

Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.