Version: 2022.2
언어: 한국어

Mesh.GetBindposes

매뉴얼로 전환
public NativeArray<Matrix4x4> GetBindposes ();

반환

NativeArray<Matrix4x4> The array of bindposes belonging to the Mesh.

설명

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. See Also: SkinnedMeshRenderer.bones.


public void GetBindposes (List<Matrix4x4> bindposes);

파라미터

bindposes A list of bind poses to populate.

설명

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. See Also: SkinnedMeshRenderer.bones.

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.