Version: 2022.2
언어: 한국어

DrawCameraMode.GIContributorsReceivers

매뉴얼로 전환

설명

Draw Mesh Renderers and Terrains in different colors to show their StaticEditorFlags.ContributeGI / ReceiveGI properties. With default colors:

Yellow means 'ContributeGI' is off.
Blue means that 'ContributeGI' is on and the object receives GI from lightmaps. See Also: ReceiveGI.Lightmaps
Red means that 'ContributeGI' is on, but that the object receives GI from Light Probes instead. See Also: ReceiveGI.LightProbes.

All colors can be adjusted under Preferences > Colors.