clip | The animation clip to modify. |
binding | The bindings that define the paths and the properties of each curve. |
keyframes | Array of Object reference values over time. Setting this to null will remove the curve. |
Adds, modifies, or removes an object reference curve in an animation clip.
Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animates a float property over time. An object reference curve is a construct that animates an object reference property over time.
This method modifies object reference curves. For float curves, see AnimationUtility.SetEditorCurve.