root | The root GameObject of the animated hierarchy. |
binding | The binding that defines the path and the properties of the value. |
data | The resulting float value, if a value exists. |
bool Returns True if the value exists. False otherwise.
Retrieves the float value that the binding points to.
Use this method when recording keyframes.
Samples a curve on the GameObject you pass in and retrieves the current float value.
Use this method when recording keyframes.