Version: 2022.1
언어: 한국어
public void SwapTile (Tilemaps.TileBase changeTile, Tilemaps.TileBase newTile);

파라미터

changeTile Tile to swap.
newTile Tile to swap to.

설명

Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles.

// Change all occurences of tileA into tileB
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }

Refer to Scriptable Tiles and Tilemap for more information.