Version: 2022.1
언어: 한국어

SpherecastCommandConstructor

매뉴얼로 전환
public SpherecastCommand (Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

파라미터

origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

설명

Creates a SpherecastCommand.

The command is run in the default physics scene.


public SpherecastCommand (PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

파라미터

physicsScene The physics scene to run the command in.
origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

설명

Creates a SpherecastCommand.