Version: 2022.1
언어: 한국어

ShaderUtil.GetCurrentCustomEditor

매뉴얼로 전환
public static string GetCurrentCustomEditor (Shader shader);

파라미터

shader The shader to check against.

반환

string The current custom editor full class name.

설명

Gets the current custom editor for the shader you pass in.

Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets.