| commandBuffer | The CommandBuffer to be executed. | 
| queueType | Describes the desired async compute queue the supplied CommandBuffer should be executed on. | 
Schedules the execution of a Command Buffer on an async compute queue. The ComputeQueueType that you pass in determines the queue order.
        Note that all of the commands within the Command Buffer need to be of a type suitable for execution on the async compute queues. If the buffer contains any commands that are not appropriate then Unity logs an error and displays it in the Editor console window.  The commands that a  CommandBuffer can use on async compute queues are:
        
          
            CommandBuffer.BeginSample
          
          
            CommandBuffer.CopyCounterValue
          
          
            CommandBuffer.CopyTexture
          
          
            CommandBuffer.CreateGraphicsFence
          
          
            CommandBuffer.DisableShaderKeyword
          
          
            CommandBuffer.DispatchCompute
          
          
            CommandBuffer.EnableShaderKeyword
          
          
            CommandBuffer.EndSample
          
          
            CommandBuffer.GetTemporaryRT
          
          
            CommandBuffer.GetTemporaryRTArray
          
          
            CommandBuffer.IssuePluginEvent
          
          
            CommandBuffer.ReleaseTemporaryRT
          
          CommandBuffer.SetComputeBufferData
          
            CommandBuffer.SetComputeBufferParam
          
          
            CommandBuffer.SetComputeFloatParam
          
          
            CommandBuffer.SetComputeFloatParams
          
          
            CommandBuffer.SetComputeIntParam
          
          
            CommandBuffer.SetComputeIntParams
          
          
            CommandBuffer.SetComputeMatrixArrayParam
          
          
            CommandBuffer.SetComputeMatrixParam
          
          
            CommandBuffer.SetComputeTextureParam
          
          
            CommandBuffer.SetComputeVectorParam
          
          
            CommandBuffer.SetComputeVectorArrayParam
          
          
            CommandBuffer.SetGlobalBuffer
          
          
            CommandBuffer.SetGlobalColor
          
          
            CommandBuffer.SetGlobalFloat
          
          
            CommandBuffer.SetGlobalFloatArray
          
          
            CommandBuffer.SetGlobalInt
          
          
            CommandBuffer.SetGlobalMatrix
          
          
            CommandBuffer.SetGlobalMatrixArray
          
          
            CommandBuffer.SetGlobalTexture
          
          
            CommandBuffer.SetGlobalVector
          
          
            CommandBuffer.SetGlobalVectorArray
          
          CommandBuffer.WaitOnGraphicsFence
        
        These commands are guaranteed to be executed on the same queue. If the target platform does not support async compute queues then Unity dispatches the work on the graphics queue.
See Also: SystemInfo.supportsAsyncCompute, GPUFence, CommandBuffer.