Calls the RenderPipelineManager.endFrameRendering delegate.
This method is replaced by RenderPipeline.EndContextRendering. It is supported and documented for backwards compatibility only.
If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.
Using [RenderPipelineManager.endFrameRendering]] causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate instead.
See Also: RenderPipelineManager.endFrameRendering, RenderPipeline.BeginFrameRendering, RenderPipelineManager.beginFrameRendering, Unity Manual: Scriptable Render Pipeline