Version: 2022.1
언어: 한국어

RaycastCommandConstructor

매뉴얼로 전환
public RaycastCommand (Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

파라미터

from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

설명

Create a RaycastCommand.

The query is run in the default physics scene.


public RaycastCommand (PhysicsScene physicsScene, Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

파라미터

physicsScene The physics scene to run the raycast query in.
from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

설명

Create a RaycastCommand.