Version: 2022.1
언어: 한국어

PlayerSettings.SetScriptingBackend

매뉴얼로 전환
public static void SetScriptingBackend (Build.NamedBuildTarget buildTarget, ScriptingImplementation backend);
public static void SetScriptingBackend (BuildTargetGroup targetGroup, ScriptingImplementation backend);

파라미터

buildTarget The NamedBuildTarget.
backend The ScriptingImplementation.

설명

Sets the scripting framework for a given build target.

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.