Version: 2022.1
언어: 한국어
public void SetTangents (Vector4[] inTangents);
public void SetTangents (List<Vector4> inTangents);
public void SetTangents (NativeArray<T> inTangents);

파라미터

inTangents Per-vertex tangents.

설명

Set the tangents of the Mesh.

See Also: tangents property.


public void SetTangents (Vector4[] inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetTangents (List<Vector4> inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetTangents (NativeArray<T> inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);

파라미터

inTangents Per-vertex tangents.
start Index of the first element to take from the input array.
length Number of elements to take from the input array.
flags Flags controlling the function behavior, see MeshUpdateFlags.

설명

Sets the tangents of the Mesh, using a part of the input array.

This method behaves as if you called SetTangents with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.