Version: 2022.1
언어: 한국어

Material.IsPropertyLocked

매뉴얼로 전환
public bool IsPropertyLocked (string name);
public bool IsPropertyLocked (int nameID);

파라미터

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

반환

bool Returns true if the property you pass in is locked by this material. Otherwise, returns false.

설명

Checks whether a property is locked by this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.

Note that this method is Editor-only.

See Also: Material.SetPropertyLock.