Version: 2021.3
언어: 한국어

Texture3DConstructor

매뉴얼로 전환
public Texture3D (int width, int height, int depth, TextureFormat textureFormat, bool mipChain, IntPtr nativeTex= IntPtr.Zero);
public Texture3D (int width, int height, int depth, TextureFormat textureFormat, int mipCount, IntPtr nativeTex= IntPtr.Zero);

파라미터

width Width of texture in pixels.
height Height of texture in pixels.
depth Depth of texture in pixels.
textureFormat Texture data format.
mipChain Determines whether the texture has mipmaps or not. A value of 1 (true) means the texture does have mipmaps, and a value of 0 (false) means the texture doesn't have mipmaps.
nativeTex External native texture pointer to use. Defaults to generating its own internal native texture.
mipCount Amount of mipmaps to allocate for the texture.

설명

Create a new empty 3D Texture.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

Note that this class does not support Texture3D creation with a Crunch compression TextureFormat.

See Also: SetPixel, SetPixels, SetPixels32, Apply functions.