Version: 2021.3
언어: 한국어

Texture2DArrayConstructor

매뉴얼로 전환
public Texture2DArray (int width, int height, int depth, TextureFormat textureFormat, bool mipChain, bool linear= false);
public Texture2DArray (int width, int height, int depth, TextureFormat textureFormat, int mipCount, bool linear);

파라미터

width Width of texture array in pixels.
height Height of texture array in pixels.
depth Number of elements in the texture array.
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
textureFormat Format of the texture.
mipChain Should mipmaps be created?
mipCount Amount of mips to allocate for the texture array.

설명

Create a new texture array.

Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

Note that this class does not support Texture2DArray creation with a Crunch compression TextureFormat.