path | Path to Scene to load. |
parameters | Parameters used to load the Scene SceneManagement.LoadSceneParameters. |
Scene Scene that is loading.
This method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list.
The use case for this is to emulate Asset bundles while loading scenes in play mode in the editor. When including a scene in an asset bundle, you don't add the scene to build settings. This means you can't load the scene during play mode using the normal LoadScene method. Using this method instead of LoadScene allows you to load the scene during play mode without requiring it to be in the Build Settings scene list. This means your code needs to detect whether the game is running in the editor or not, and use this method (LoadSceneInPlayMode) when in the editor, and LoadScene when in the built version.
Note that this function behaves the same as SceneManager.LoadScene meaning that the load does not happen immedately but is guarantee to complete in the next frame. This behavior also means that the Scene that is returned has its state set to Loading.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.