force | Force vector in world coordinates. |
position | Position in world coordinates. |
mode | Type of force to apply. |
Applies force
at position
. As a result this will apply a torque and force on the object.
For realistic effects position
should be approximately in the range of the surface of the rigidbody.
This is most commonly used for explosions. When applying explosions it is best to apply forces over several frames instead of just one.
Note that when position
is far away from the center of the rigidbody the applied torque will be unrealistically large.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddForceAtPosition has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.
For more information on how ForceMode affects velocity, see Rigidbody.AddForce.
See Also: AddForce, AddRelativeForce, AddTorque.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void ApplyForce(Rigidbody body) { Vector3 direction = body.transform.position - transform.position; body.AddForceAtPosition(direction.normalized, transform.position); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.