Version: 2021.3
언어: 한국어
public int RenderProbe (RenderTexture targetTexture= null);

파라미터

targetTexture Target RendeTexture in which rendering should be done. Specifying null will update the probe's default texture.

반환

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

See Also: IsFinishedRendering See Also: timeSlicingMode

설명

Refreshes the probe's cubemap.