Version: 2021.3
언어: 한국어
public static void Destroy (U playable);

파라미터

playable The Playable used by this operation.

설명

Destroys the current Playable.

NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.

Use this templated extension method on any type that inherits from IPlayable.