Version: 2021.3
언어: 한국어

CapsulecastCommandConstructor

매뉴얼로 전환
public CapsulecastCommand (Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance, int layerMask);

파라미터

p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
distance The maximum length of the sweep.
layerMask The LayerMask that selectively ignores Colliders when casting a capsule.

설명

Creates a CapsulecastCommand.

This command in run in the default physics scene.


public CapsulecastCommand (PhysicsScene physicsScene, Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance, int layerMask);

파라미터

physicsScene The physics scene to run the command in.
p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
distance The maximum length of the sweep.
layerMask The LayerMask that selectively ignores Colliders when casting a capsule.

설명

Creates a CapsulecastCommand.