Version: 2021.2
public static void SetVisualAssetsImage (string image, PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale);


image Asset path for the image to use as the specified Logo.
type UWP Logo type to assign an image for.
scale UWP Scale type to assign an image for.


Sets the image to use as the Universal Windows Platform package logo.

In the Editor, Unity displays this under Tile section in UWP Player Settings.
Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.