Version: 2021.2
public static bool GetCapability (PlayerSettings.WSACapability capability);


capability UWP Capability type to check.


bool Returns true if your project sets the specified capability. Otherwise, returns false.


Checks if the your project sets the specified UWP Capability.

In the Editor, Unity displays this as a list of checkboxes under Capabilities in UWP Player Settings.
Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.