force | The force vector in local coordinates. |
mode | The type of force to apply. |
Applies a force
to the Articulation Body, relative to its local coordinate system.
You can only apply a force to an active ArticulationBody. If a GameObject is inactive, AddRelativeForce has no effect.
Applying a force to an ArticulationBody wakes up that body. If the force size is zero then the ArticulationBody does not wake up.
Unit of measurement - N (newtons).
See Also: AddForce, AddForceAtPosition, AddRelativeTorque.
using UnityEngine; using System.Collections;
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public ArticulationBody ab; void Start() { ab = GetComponent<ArticulationBody>(); }
void FixedUpdate() { ab.AddRelativeForce(Vector3.forward * thrust); } }